Chanson Isole'e
A cloistered hamlet designed with real-world French influences, and seasonal access.
Contents
Description
Chanson Isolée is a curious island landmass that cannot seem to decide if it wants to be part of the mainland or not. During the Spring and Summer months, waters recede and turn the island into a peninsula, making trade and travel viable. During the fall and winter months, rains move in that cause the waters to flood and rise, cutting it off completely from the mainland and returning it to it's island status. There are no docks or ports anywhere on the island, and the island is surrounded by an impressively engineered and tall stone wall.
The locals here are a mixed bunch. In the past, the island was full of academics and philosophers whose lifestyles were well suited to the long months of isolation. With the island's past seemingly rooted in education, it is a curiosity to very few why there has been a steady decline in academics. While there are still a few of these studious creatures dotted throughout the upper and lower hamlets, theirs is a dying breed. Still, the island seems to be the printing press of the Tapestry, meaning there's a high chance that books you read were either written by someone from Chanson or printed on the island.
In the dry season, the road to Chanson Isolée is a mess of mud and paving stones, many of which are replaced every year to help the mercantile carts. Merchants come in droves to try and maximize their routes between it and other places, given that Chanson doesn't exactly sit neatly between anywhere. During this time, most of the winter population will take to the waters as fishermen. Some take advantage of their position and catching saltwater fish caught up in the inflow, while others may go further out to sea if the rivers are overcrowded. Very few dare to try and fish during the winter months, as the water becomes choppy and has been known to sink even larger marine vessels. There are a few light houses along the wall that are used to help keep ships away year round, to help prevent any potential ship wrecks.
While they do not deal with animals the way other locations do (farming sheep, cows, etc) the locals of Chanson Isolée are quite fond of smaller pets like poet rats, rabbits, and small birds.
History
Since its inception nearly 300 years ago, Chanson Isolée has rather profoundly remained outside of the public eye by and large. This makes the island's history a rather boring and long one that would take years of reading through their scholarly texts to truly unravel.
It is believed that it was founded by Geof Chase, a studious hermit. History says he and his guild (whose name has been lost to time) built the fortress of Chanson in order to remove themselves from any lingering after effects related to the fall of the Virtuosos. At the highest point on the island, they built luxurious chateau to act as their guild's base. As whispers of his island fortress grew, so too did the interest of a few other hermit minded citizens of The Tapestry.
Eventually, it is believed that in-fighting caused Geof's guild to disband and for many decades the chateau at the top of Chanson would never have a successful guild occupy it. So numerous were these failures, that eventually the locals and even the scholars stopped noticing and recording them. Eventually, the Nobile of other guilds took it over and converted it into a finishing school for the aristocracy. After all, with so many intelligent philosophers and academics all in one place, it seemed only a natural step for Chanson to become the seat of higher education in the Tapestry. It was only about bout two decades ago, in the year 1997, ago when they were all moved and locked away in the Manor in Inizio D'Oro. The reasoning for this Primo Uomo's decision was never explained, but life continued fairly uninterrupted in Chanson.
In recent history, Candidature 9 has been the only head guild to be able to hold onto its position. Established in the year 2017 by Ignace Poirier and Hester (no last name given), Candidature 9 has found themselves mostly well received by the public.
Culture
Chanson's culture is very relaxed about almost anything under the sun and moon. So much so that, while the island isn't lawless, there are very few restrictions imposed on it's residents and visitors. The important laws of the royals still apply, but most of the silly or petulant laws simply aren't enforced in Chanson. Prostitution is legal and isn't looked down upon, the use of recreational drugs is fine,and generally speaking: If what you're doing isn't causing another harm, it's probably okay.
The people, like most found across the Tapestry are friendly and willing to aid the new arrivals to the land and help them get settled. They are exceedingly patient, as their population nearly quadruples every spring for the market boom and festival that accompanies it. To them, if The Skald really wants something to happen, it will no matter how much they push back. This laissez-faire attitude, along with their general open mindedness has made the area a refuge for some and a point to avoid for others.
Religion
Skaldic
Economy
Population
During the fall and winter months, the population sits at about 200 residents.
During the spring and summer months, as more people cram in and occupy every room of every house on the island, the population often jumps to around 1000.
Main Exports
- Various Brews
- Muscles, Clams
- Books
Places of Note
Chateau Vocal
The former finishing school for the aristocracy, now a towering building offering practice rooms for singing to the public on the ground level. There is also a parlor that acts as a meeting place on the ground level, which is full of tables and chairs.
In the upper levels, the seated guild makes their quarters. The current seated guild is Candidature 9, a brewery and creator of alcoholic concoctions. The upstairs areas are off limits to non-guild members, unless escorted by a guild member or given special permission by the Guild's Nobile. However, you are likely to encounter guild members providing sample glasses of their wares on the ground level, as well as a mysterious force that will always make sure you have more drink if you want it, but only when no one is looking at your glass.
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Catacombs
Further beneath the city, accessible only when the water recedes-- and even then stays moderately waterlogged requiring people to wade, is the door to the catacombs. Revered heroes and royalty alike are buried there in organized tunnels spanning the whole of the hamlet, but not all are asleep in eternal rest.