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Welcome to the Skaldsong Companion, a reference wiki for the play-by-post chat-based roleplay community, World of SkaldSong and is maintained by the staff.
World of SkaldSong is set in a original, medieval fantasy world influenced by music and the arts. It began as a forum on Forum Motion on November 24, 2016 as a world-building side project. Announced in May of 2017, the forum would be converted over to a chat based system. The following month on June 9th it opened for registration.
Contents
Getting Started
How-to - some useful information on various actions in chat.
Glossary
There are many words and terms in the world of The Tapestry that you will run into. Here's a handy reference to what they mean or refer to.
Comprimaro/a - Partner. This is a title given to someone perceived as being the significant other of the Prince or Princess.
Doge / Duce - Title for the male/female leader of a guild that holds a region and their spouse. They may go by additional titles cultural to their region.
Maestro - Grand Master. This is in reference to the original founding guild leaders anointed by The Skald. They are absolute masters in their fields and are capable of great power.
Nobile - Leaders of guilds that do not hold regions. This term/rank is given to the heirs of any guild as well. Lowest titled nobility.
Oratorio - The religious text of The Tapestry.
Prima Donna - Queen
Primo/a Figlio/a - Prince / Princess
Primo Uomo - King
Skaldborne/Strangers - People not native to The Tapestry.
Virtuoso - God/dess. These are corrupted founding guild leaders, who took to the power and created cults instead. They consider themselves almost equal to The Skald and are doing the creator's bidding. They aren't wrong, but they aren't doing it the way The Skald intended originally.
Native or Not?
Natives were born and raised in The Tapestry and it is all they have ever known, generally speaking. They are not at all surprised by the arrival of beings from other places. It is, after all, part of their oldest beliefs that the creator of the world has hand picked these arrivals. Although their comfort level with a species they haven't seen before is something best left to the player to decide. New arrivals that were already a part of a guild in their former world, we encourage you to reach out to the guild of preference and let them know, especially if you're interested in pursuing that path. The guild leaders will be more than likely happy to add you to their rosters, or may choose to remain disenfranchised despite knowing that the power of a guild can help them go far in life.
- Native characters start off with more gold than non-natives.
- If a slot is available, native characters can start with title.
Non-native characters, also referred to as Skaldborne or Strangers, find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. Think of it like a floating scale, where the most extreme cases are usually full blown amnesia and on the other end they retain all their memories, but are never quite sure how they got to The Tapestry.
Because of this constant influx of Skaldborne, the natives of The Tapestry leave wrapped little packages with a change of clothes, a waxed map to the nearest settlement, and a small amount of gold to get them started. They are usually highly encouraged to join a guild for ease in assimilation into the world, plus the guilds would get quite the reputation if one of the Skaldborne proves themselves and becomes a clear representation a champion chosen by The Skald.
- Skaldborne characters will start off with a lesser amount of gold than natives, but will have the 'care package' already in their inventory.
- Their profiles are also marked at the top.
- You can also opt to play a non-native that has been around long enough to adapt.
The "Tapestry"
The Tapestry is what the natives call their world, believing that they are just one big masterpiece on an unseen canvas. As such there are no true names of continents, with masses of land/regions simply being referred to by the main city that inhabits them. There is a distinct illusion of organized peace with the leaders of regions bowing in unison to a high king, but there is strife in many forms political or otherwise. And yet their god, The Skald, loves every minute of it.
Events TEST
Places
Inizio D'Oro (Capital)
Lore
The religious text of The Tapestry is called the Oratorio, a series of chants that explain the very basics of the world's functions and has been around since early creation. While other religions can and do exist across the land, The Oratorio is 'true', whether its people really believe it or not. It is hard to prove what only a handful have seen many years ago.
OOC Timeline
This is a general overview of the history of the world, where large scale events and changes will be recorded as they happen through RP. This way, new members can effectively create characters that are native and have access to all information they may need for that character's knowledge at a glance.
For a more detailed timeline for a region, see that region's page.
2018 - Meizarae challenged, and failed to be defeated. Havelock stirs.
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2017 - Meizarae released.
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1967 - Artificial Limbs using Copper Heart's puppetry mechanics first use.
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1717 - Virtuosos defeated. Monarchy established.
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1700 - Maestros become corrupted, 'Virtuoso' coined. Chanson Isole'e breaks ground.
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1050 - First Skaldborne appear.
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1000 - The Skald visits future site of Inizio D'Oro, selects Maestros, who found the first Guilds.
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0 - The Tapestry is brought to life
The Skald, Maestros, and Virtuosos WIP
The maestros were gifted with a greater range of power and insights that left them linked to the Great Skald in ways that tormented them. Coupled with an immortal life, the ability to see every string that intertwined in the bundle, no longer bemused with the excited desparation of seeking a needle in a haystack. When they were regular painted citizens of the Tapestry there was a facination and thrill of the future, the unknown, but that was gone now.
Their duties were both guidance and strife-making, which as time passed their colors bled and muddled until they saw little point to guide. The players on stage were weak and unmotivated, their ends were all the same. Cycled, returning to do much of the same in another shape. The Skald granted them the freedom to push harder, to change the key of the performance and so each of the maestros shifted, some abruptly without warning and some seemingly descending into a madness they controlled.
It was time for the world to make their own coveted heroes, and it did, ending their reigns 300 years ago. Or, so the world thought.
Meizarae - Havelock - Bjarke the Grizzled - Berenice Terrazzo -
Skaldic Artifacts WIP
TEST A full suit of armor and an array of weaponry possessing fragmented power believed to have been directly from The Great Skald. Scattered after the initial battle as a memorial gift from the newly instituted monarchy to the guilds that took part in vanquishing the Virtuosos. The knowledge about these artifacts is very slim, with assumption being that they are powerful and noble in nature in any book mentioning them. This may not be the case in reality.
Most of the items are rudimentary, named as a part of one skaldborne or another's tradition to do so, and it is not clear when the items that have gained power did.