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*Native characters start off with more gold than non-natives. | *Native characters start off with more gold than non-natives. | ||
+ | *If a slot is available, native characters can start with title. | ||
− | Non-native characters, also referred to as '''''Skaldborne''''' or '''''Strangers,''''' find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. | + | Non-native characters, also referred to as '''''Skaldborne''''' or '''''Strangers,''''' find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. Because of this the natives of The Tapestry leave wrapped little packages with a change of clothes, a waxed map to the nearest settlement, and a small amount of gold to get them started. They are usually highly encouraged to join a guild for ease in assimilation into the world, plus the guilds would get quite the reputation if one of the Skaldborne proves themselves and becomes a clear representation a champion chosen by The Skald. |
*Non native characters will start off with lesser gold than natives, but will have the 'care package' already in their inventory. | *Non native characters will start off with lesser gold than natives, but will have the 'care package' already in their inventory. | ||
+ | *You can also opt to play a non-native that has been around long enough to adapt. | ||
=The "Tapestry"= | =The "Tapestry"= |
Revision as of 22:09, 27 June 2017
Skald Song is a play-by-post medieval sword and sorcery role-play set in an original world based around the fine arts.
Contents
Rules
Getting Started
Native or Not?
Natives were born and raised in The Tapestry and it is all they have ever known, generally speaking. They are not at all surprised by the arrival of beings from other places. It is, after all, part of their oldest beliefs that the creator of the world has hand picked these arrivals. Although their comfort level with a species they haven't seen before is something best left to the player to decide. New arrivals that were already a part of a guild in their former world, we encourage you to reach out to the guild of preference and let them know, especially if you're interested in pursuing that path. The guild leaders will be more than likely happy to add you to their rosters, or may choose to remain disenfranchised despite knowing that the power of a guild can help them go far in life.
- Native characters start off with more gold than non-natives.
- If a slot is available, native characters can start with title.
Non-native characters, also referred to as Skaldborne or Strangers, find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. Because of this the natives of The Tapestry leave wrapped little packages with a change of clothes, a waxed map to the nearest settlement, and a small amount of gold to get them started. They are usually highly encouraged to join a guild for ease in assimilation into the world, plus the guilds would get quite the reputation if one of the Skaldborne proves themselves and becomes a clear representation a champion chosen by The Skald.
- Non native characters will start off with lesser gold than natives, but will have the 'care package' already in their inventory.
- You can also opt to play a non-native that has been around long enough to adapt.
The "Tapestry"
The Tapestry is what the natives call their world, believing that they are just one big masterpiece on an unseen canvas. As such there are no true names of continents, with masses of land/regions simply being referred to by the main city that inhabits them. There is a distinct illusion of organized peace with the leaders of regions bowing in unison to a high king, but there is strife in many forms political or otherwise. And yet their god, The Skald, loves every minute of it.
Lore
The religious text of The Tapestry is called the Oratorio, a series of chants that explain the very basics of the world's functions and has been around since early creation.
Overview
Politics
The political theater of The Tapestry is always on the brink of a shift despite the illusion of peace carried by its people.