Difference between revisions of "Character Guide"
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− | + | When creating a character the first thing to decide is whether this character is natural to the world, or has been taken and dropped off into it. | |
+ | |||
+ | =Native or Not?= | ||
+ | Natives were born and raised in The Tapestry and it is all they have ever known, generally speaking. They are not at all surprised by the arrival of beings from other places. It is, after all, part of their oldest beliefs that the creator of the world has hand picked these arrivals. Although their comfort level with a species they haven't seen before is something best left to the player to decide. They are well versed in how the world works, obviously. | ||
+ | |||
+ | *Native characters start off with more gold than non-natives. | ||
+ | *If a slot is available, native characters can start with title. | ||
+ | |||
+ | Non-native characters, also referred to as '''''Skaldborne''''' or '''''Strangers,''''' find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. Think of it like a floating scale, where the most extreme cases are usually full blown amnesia and on the other end they retain all their memories, but are never quite sure how they got to The Tapestry. | ||
+ | |||
+ | Because of this constant influx of Skaldborne, the natives of The Tapestry leave wrapped little packages with a change of clothes, a waxed map to the nearest settlement, and a small amount of gold to get them started. They are usually highly encouraged to join a guild for ease in assimilation into the world, plus the guilds would get quite the reputation if one of the Skaldborne proves themselves and becomes a clear representation a champion chosen by The Skald. | ||
+ | |||
+ | *Skaldborne characters will start off with a lesser amount of gold than natives, but will have the 'care package' already in their inventory. | ||
+ | **Their profiles are also marked at the top. | ||
+ | *You can also opt to play a non-native that has been around long enough to adapt. |
Revision as of 04:00, 31 December 2018
When creating a character the first thing to decide is whether this character is natural to the world, or has been taken and dropped off into it.
Native or Not?
Natives were born and raised in The Tapestry and it is all they have ever known, generally speaking. They are not at all surprised by the arrival of beings from other places. It is, after all, part of their oldest beliefs that the creator of the world has hand picked these arrivals. Although their comfort level with a species they haven't seen before is something best left to the player to decide. They are well versed in how the world works, obviously.
- Native characters start off with more gold than non-natives.
- If a slot is available, native characters can start with title.
Non-native characters, also referred to as Skaldborne or Strangers, find themselves in a strange land and generally in even stranger circumstances. The way they arrive into the world is up to the player's descriptive discretion, but it is encouraged that their characters should arrive with some vague and varied amounts of amnesia and may or may not lack the clothes on their back. Think of it like a floating scale, where the most extreme cases are usually full blown amnesia and on the other end they retain all their memories, but are never quite sure how they got to The Tapestry.
Because of this constant influx of Skaldborne, the natives of The Tapestry leave wrapped little packages with a change of clothes, a waxed map to the nearest settlement, and a small amount of gold to get them started. They are usually highly encouraged to join a guild for ease in assimilation into the world, plus the guilds would get quite the reputation if one of the Skaldborne proves themselves and becomes a clear representation a champion chosen by The Skald.
- Skaldborne characters will start off with a lesser amount of gold than natives, but will have the 'care package' already in their inventory.
- Their profiles are also marked at the top.
- You can also opt to play a non-native that has been around long enough to adapt.