Difference between revisions of "The Roustabouts"
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− | + | A mysterious criminal organization on the streets of Uhrwerkstadt. Rumored to be lead by the thief known only as "The Vagrant Prince," (though this figure is oft thought to be just urban legend) the organisation is notoriously difficult to track, due on no small part to the fact that any time an item goes missing a reactionary citizenry is like to blame The Roustabouts. | |
+ | |||
+ | {{Infobox guild | ||
+ | |name = The Roustabouts | ||
+ | |image = [[File:Roustaboutsflag.png]] | ||
+ | |established = 2020 | ||
+ | |founder = The Vagrant Prince | ||
+ | |region= Uhrwerkstadt | ||
+ | }} | ||
+ | |||
+ | =Hierarchy= | ||
+ | |||
+ | |||
+ | ==Joining== | ||
+ | IC: Invite Only | ||
+ | OOC: Request the invite | ||
+ | |||
+ | ==Promotions== | ||
+ | Everybody's place in the guild is decided by their skill set, a talented safe cracker may be of more use on some jobs than a pick pocket, different guildies will play different roles depending on what the job requires. All who participate receive an equal cut, though. | ||
+ | |||
+ | =Life in the Guild= | ||
+ | Day to day, you do what ya do best. Swindle, pick pockets, cheat at cards, burgle, whatever. Just remember your guild dues. | ||
+ | |||
+ | When a big job comes in, those interested may be assigned a job as best fits their talents. More talent means better capacity for bigger jobs. | ||
+ | |||
+ | ==Rules== | ||
+ | (in the guild leader's own words) | ||
+ | |||
+ | 1: We dun steal from those as can't afford to lose it. We steal from the rich buggers that don't deserve what they got anyway. | ||
+ | |||
+ | 2: Respect your fellow guildies, no stealin' from one another, no killin' one another, and if you [expletive] a guild mate, you make damn sure they want to [expletive] you back. | ||
+ | |||
+ | 3: You are responsible for your fellow guildies, if one falls down, you help 'em back up. We look out for our own. | ||
+ | |||
+ | 4: Try not to kill, sometimes things happen, but if we kill our marks, not only does that mean fewer marks, but the guards will also just be that much more motivated to find us. | ||
+ | |||
+ | 5: It's share and share alike around here, anything you steal above and beyond what you need to survive is split among the whole guild, the larger cut going to you and any that might have helped you. Smaller takes on smaller scores, steadier overall coin, larger jobs overall. | ||
+ | |||
+ | =History= |
Latest revision as of 22:51, 7 June 2020
A mysterious criminal organization on the streets of Uhrwerkstadt. Rumored to be lead by the thief known only as "The Vagrant Prince," (though this figure is oft thought to be just urban legend) the organisation is notoriously difficult to track, due on no small part to the fact that any time an item goes missing a reactionary citizenry is like to blame The Roustabouts.
The Roustabouts | |
Guild Specialty | |
Stats | |
Established: | 2020 |
Founder: | The Vagrant Prince |
Region: | Uhrwerkstadt |
Active: | Yes |
Hierarchy
Joining
IC: Invite Only OOC: Request the invite
Promotions
Everybody's place in the guild is decided by their skill set, a talented safe cracker may be of more use on some jobs than a pick pocket, different guildies will play different roles depending on what the job requires. All who participate receive an equal cut, though.
Life in the Guild
Day to day, you do what ya do best. Swindle, pick pockets, cheat at cards, burgle, whatever. Just remember your guild dues.
When a big job comes in, those interested may be assigned a job as best fits their talents. More talent means better capacity for bigger jobs.
Rules
(in the guild leader's own words)
1: We dun steal from those as can't afford to lose it. We steal from the rich buggers that don't deserve what they got anyway.
2: Respect your fellow guildies, no stealin' from one another, no killin' one another, and if you [expletive] a guild mate, you make damn sure they want to [expletive] you back.
3: You are responsible for your fellow guildies, if one falls down, you help 'em back up. We look out for our own.
4: Try not to kill, sometimes things happen, but if we kill our marks, not only does that mean fewer marks, but the guards will also just be that much more motivated to find us.
5: It's share and share alike around here, anything you steal above and beyond what you need to survive is split among the whole guild, the larger cut going to you and any that might have helped you. Smaller takes on smaller scores, steadier overall coin, larger jobs overall.